![]() This was no mistake as the founders of Dark Basic Software worked at Europress and were instrumental in the publishing of AMOS. Where as DarkBASIC was more like AMOS from the Amiga, both in its syntax, ease of use and style of marketing. ![]() Both companies are still going today, but back then the competition between them and their users was fierce! To be fair, Blitz had the upper hand both in the elegance of its language and performance, having been born from the equally powerful Blitz Basic on the Amiga. The big two of the day were DarkBASIC, created by Dark Basic Software (who later renamed to The Game Creators), and Blitz Basic, created by Blitz Research. And if you wanted to use a language that was specifically for making games, your options were even smaller. But if you wanted to code in anything other than C++ your options were limited to say the least. ![]() Sure, there were some “click and drag” style tools. And honestly, it was great fun! I was utterly hooked.Īt the time nothing much really existed on the PC for easy game making. As you can see, it’s easy to read and understand.
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